Today I will teach you basic reflections for 3DS Max!
I will be using version 2010 for this tutorial, but any other version should work just as good.
Anyways, lets get in to it!
Step 1
Open up 3DS Max and you will have your blank developing space.
Step 2
Draw a plane on the floor and align it up pretty decent (It doesn't have to be perfect). Make sure it's scaled pretty big.
Step 3
Press "M" on your keyboard so we can create a new material for this plane.
Change the shader to "Phong" and make the Specular Level 95 and the glossiness around 60-70. For your diffuse you can use a colour (Plain white) or a texture. I will be using plain white diffuse colour.
After this, go to the part on the Material Editor called Maps. And tick on Reflection and add the map named Flat Mirror to it.
Once that has been added, tick the box that says "Apply To Faces With ID : 1". Then just apply our new material to the floor plane! Almost done :].
Step 4
Click on our plane and go to the Modifiers taband add a "Bend" modifier to the plane. Click to add on the "X" axis with around -60 for angle. The tick the box that says "Limit Effects" and change the Upper Limit until it gives you a nice curve. If the curve looks very straight and rigid, click back onto the plane properties and just add more width segments.
Step 5
Now we just need to add in another object that we would like to be reclected! Go ahead and choose and object you like. I just added a normal box. You can render it now and get a look at your reflection. If the reflection is too strong, press M and go back to maps, and under reflection change it from 100 to something lower that you feel looks good.
And there you have it! Simple reflections in 3DS Max 2010.
Hope you enjoyed this tutorial. Here is my finished product.