A comprehensive explanation of Diablo 3 PvP experience and everything you need to know about it.
Our friends at
DiabloFans made another Weekly Poll where they ask their fans do they tend to play PVP in
Diablo 3. Aside of that, they also have explained a completely
Diablo 3 PVP experience together with combat system that goes with it. They even touched the theme of Health Globes and their timers and how they effect the complete gameplay experience.
As most of you probably know, PvP combat has changed drastically in
DiabloWiki.com -
Diablo III. The hostility system we all know from
DiabloWiki.com - Diablo II has been scrapped in favor of the more controlled
DiabloWiki.com - Battle Arena. Below is a short summary of the Arena, and for additional information and screenshots, you can visit the Battle Arena wiki link, or check out the PvP page on the
Diablo III official site. If you're looking for some videos of the Battle Arena, be sure to check ou
t Force's Diablo III YouTube page or his video and discussion thread on
DiabloFans.
Before the description begins, it should also be noted that PvP will not yield any rewards in the form of gear. Although there does appear to be plans for some kind of ranking system, PvP will only yield bragging rights and cosmetic rewards, nothing more. As such, even if you plan on battling in the Arena more than fighting demons, you will still have to gear your character through PvE in order to be as competitive as possible.
The Arena is the designated PvP area in
Diablo III. As a result, it will no longer be possible to engage in PvP combat in the open world of Sanctuary, and instead you will have to queue for and enter an Arena in order to battle other characters. However, this
separation of PvP and PvE also means that the
Diablo III team can tune certain skills to be more balanced in PvP instead of implementing some form of "PvP stat" similar to
World of Warcraft's Resilience. For example, if a skill stuns monsters for six seconds, it will have a lesser effect on a player character in order to avoid a crowd control intensive PvP experience. However, as Bashiok has explained, that does not mean that all skills will function differently in PvP and PvE. Whenever possible, skills will remain the same in both the Arena and Sanctuary, and similar effects with crowd control will be applied to champion, unique, and boss monsters.
In order to keep the pace of combat in the Arena fast, many skills counter any crowd control effects. For example, if a Barbarian is caught in a Wizard's Slow Time, Whirlwind can be utilized to gain immunity to the slowing effect. As such, the Arena seems to be shaping up to be an interesting balance between counters and crowd control, not to mention a whole lot of damage. If you know that your opponent has used all his counters, that means its a perfect time to slow him down, but if you time it wrong, you might end up just wasting your skill. Considering the incredibly fast pace of the Arena
(most matches at BlizzCon 2010 lasted only 30 to 45 seconds), those kinds of mistakes could very well hand a victory to the other team.
DiabloWiki.com -
Health Globes also play an important role in the Arena. As you can see in the screenshot above, there are four markings where
Health Globes appear on a set timer. As a result, learning how often Health Globes appear, which could very well be different in each arena, and acting quickly when they show up will probably be extremely important for anyone who takes PvP seriously. Not only will knowing the timer allow you to get close to the
Health Globes' spawn points at the right time, but it will also be important to use any crowd control skills to stop the enemy players from grabbing the globe. Considering the previously mentioned balance between crowd control and counters, things could get even more intense as players learn to force usage of enemy counters so that they are able to slow or stun the enemy just as a Health Globe spawns. If you can learn to play around the
Health Globe timer, chances are you will gain a huge tactical advantage over any less practiced teams.
Blizzard has also hinted at the possibility of one-on-one duels and mutually chosen team battles, where two teams choose to fight against each other, and there is a potential for other PvP modes after the game's release, but right now we only know about the Battle Arena. So now that you know all about Diablo III's Battle Arenas, how often do you think you'll engage in PvP combat? Vote in the poll above and feel free to discuss your opinion in the topic below.