Little Big Planet 2 Discussion Thread

achoo

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Announcement Trailer

[video=youtube]http://www.youtube.com/watch?v=Fs0T5l24JL0&feature=player_embedded[/video]

Screens

Qore Interview

[video=youtube]http://www.youtube.com/watch?v=aEa7dPoqDso&feature=player_embedded[/video]

Gamespot Interview

[video=youtube]http://www.youtube.com/watch?v=FOzLdpIq47k&feature=player_embedded[/video]

Key Pointers
# LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
# There is an all-new level creator and it is not just a tool to create platform games.
# As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
# A player can even customize a HUD. The example given is a health bar for a fighting game.
# A Media Molecule developer has created a fully-functioning Command & Conquer Clone
# Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
# There is a new super-important creator tool called "direct control seats"
# (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
# Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
# You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
# Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
# Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
# Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
# There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
# Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
# Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
# Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
# A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
# There are now movie editing options as well.
# Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
# There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
# If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
# For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
# Sackbots can be drastically increased or decreased in physical size.
# Sackbots can be controlled by direct control seats as well.
# There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
# Media Molecule says explicitly there are multiple more gadgets coming.
# All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
# There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
# Storyline is not country-based like last time, but is based in periods of time
# Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
# Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
# In what appears to be the start of a trend with first-party PS3 titles, LBP2 will be the 2nd game to use Morphological Antialiasing (MLAA), giving it a much welcome face-lift in the IQ department.
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My comments: Little Big Planet made by media molecule (which is now bought by Sony) had really surprised the gamers in when it was released with its power of creating new levels and share these with the community and getting a chance for playing millions of levels designed by its community. Actually when MM had announced LBP2, i was thinking that what they can do a new thing now as they already had done so much in the level creation thingy. But MM really did a new thing by making this not a Platformer game but making it a platform for games. And when i saw their trailers of games made in this game, i was really astonished that how professional they were looking. LBP2 also improved in graphics as well as you can see a much better lightning effect in the trailer and pics above. This game is really gonna be a blaster.


UPDATE I: Playable demo of Little Big Planet 2 now available on PSN. GO GET IT!
UPDATE II: <a class="postlink" href="http://ps3.ign.com/articles/114/1142372p2.html">http://ps3.ign.com/articles/114/1142372p2.html</a>
 

CrossFires

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I like first video song^^ BTW this game only on PS3?
 

achoo

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I like first video song^^ BTW this game only on PS3?

Media Molecule the company that made the LBP was bought by Sony after the success of LBP1 So yeah Sony didn't give them any chance to make it multiplatform as they bought it
 

Vipul

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Its in PSP too
I remember this name when I was searching for new releases for PSP and found this
 

achoo

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Its in PSP too
I remember this name when I was searching for new releases for PSP and found this

No Little Big Planet1 was on PSP also. But there is no news of Little Big Planet 2 coming on PSP But we can expect it on PSP in future. But i dont care about it as i have Playstation3 for playing this beauty
 

achoo

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Damn... :/ I so wanted to play it on PC :/
Well you can't play it unless you own a PS3. You can try out ''create'', a game that aims to give the opportunity to the player to create their own levels and use their imaginations to solve puzzles but still it can't beat LBP1 or LBP2
And yes i forgot to mention that LBP1 Has 2 million community created levels and these levels will also be supported by LBP2 means you can play thos 2 million+ LBP1 levels on LBP2 also
 

meneer15

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One thing, if you want to make a LBP level you'd better read the manual first and read on the Internet a how-to-make-maps-in-LBP because otherwise you'll probably give up when you start the editor and almost drown virtually in all the options / possibilities. Good luck ! I once tried to make a map in LBP and I failed hard, I found out a bit more after reading some stuff on the Internet.
 

Vipul

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Yea maybe. I just remember name like this but we can expect it in psp cuz its a pretty cool game
 

meneer15

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If Sony is smart they make it for PSP too. The PSP2 ( or PSPhone ) is coming in 2011 somewhere, maybe they will make it as combi pack or as a promoting item to get more ppl on the PSP2.
 

achoo

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yeah agreed. in order to make a level you will need to read the manual or see all the tutorials present in the disc or just use internet for tutorials by people. But the best way to learn would be the in-game tutorials I also had tried to make a level in LBP (ps3) created some mountains thingy and then made many poles for swinging the sackboy, but then i gave up
 

achoo

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thank you for sharing...i like it much, can i play it on PC?

No it will be only on PS3 as the company media molecule who have made it is bought by sony. So no any chance of playing it on 360 or PC unless they sell it to Microsoft
 

RuleBreaker

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that i don`t like it that much :\
 

meneer15

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Or get a cracked 360 or pc which can play PS3 games .
 

achoo

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Or get a cracked 360 or pc which can play PS3 games .

no any chance for that The other way is to pray that PS3 gets hacked soon and we all will be able to play this game for free (we all=PS3 owners)
 

meneer15

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I heard that hackers got the dev. code Sony uses to run games on for testing and in-game console work. Now hackers can run PS3 games hacked without an external USB thing.
 

achoo

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^^ yeah they have told this in the conference which had taken place on 27th december. And they will be enabling linux on all the PS3s made to date known as asbestos which will be modify the GameOs of PS3
 

meneer15

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I just wonder why everybody wants Linux on his/her PS3. The current system works fine to me.
 

achoo

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I just wonder why everybody wants Linux on his/her PS3. The current system works fine to me.

but the linux which they are implementing will modify the GameOS of PS3 thorugh which we will be able to fully unleash the power of it and can play pirated games without any fear of the future firmware updates