CrystuL said:Leech 99 Dungeoneering in world 61. It may take forever but you seem like a dedicated person who doesn't bot xD.
Automatic Coding said:CrystuL said:Leech 99 Dungeoneering in world 61. It may take forever but you seem like a dedicated person who doesn't bot xD.
/codesaautodungxpleecher
Yeah... I don't bot.
CrystuL said:Automatic Coding said:CrystuL said:Leech 99 Dungeoneering in world 61. It may take forever but you seem like a dedicated person who doesn't bot xD.
/codesaautodungxpleecher
Yeah... I don't bot.
/codeitnow
I think you should do that, it would be boss xD.
Automatic Coding said:CrystuL said:Automatic Coding said:/codesaautodungxpleecher
Yeah... I don't bot.
/codeitnow
I think you should do that, it would be boss xD.
I've never legitted it, buy would it not just be:
if(!player.getLocal.isInArea(dungOutside)) {
keyboard.sendText("OMGWTFBBQLOOKINGFORPEOPLETOLEACHXPOFFOF");
}
if(e.getMessage("You have been invited")) {
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayer.getName == e.getSender()) {
allPlayer.interact("Accept");
}
Done? O_O
CrystuL said:Automatic Coding said:CrystuL said:/codeitnow
I think you should do that, it would be boss xD.
I've never legitted it, buy would it not just be:
if(!player.getLocal.isInArea(dungOutside)) {
keyboard.sendText("OMGWTFBBQLOOKINGFORPEOPLETOLEACHXPOFFOF");
}
if(e.getMessage("You have been invited")) {
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayer.getName == e.getSender()) {
allPlayer.interact("Accept");
}
Done? O_O
Your coding skills are getting better my young pattawon. Share that with me . You would need it to go end the dung when they're finished though.
Automatic Coding said:CrystuL said:Automatic Coding said:I've never legitted it, buy would it not just be:
if(!player.getLocal.isInArea(dungOutside)) {
keyboard.sendText("OMGWTFBBQLOOKINGFORPEOPLETOLEACHXPOFFOF");
}
if(e.getMessage("You have been invited")) {
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayer.getName == e.getSender()) {
allPlayer.interact("Accept");
}
Done? O_O
Your coding skills are getting better my young pattawon. Share that with me . You would need it to go end the dung when they're finished though.
Really? I swear like, it automaticly ports you?
If not:
int number = 138;
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayers.getCombatLevel() < number) {
number = allPlayer.getCombatLevel();
}
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayers.getCombatLevel == number) {
allPlayers.interact("Follow");
}
}
if(!player.getLocal.isInteracting.isValid) {
GameObject door = Objects.getNearest(doorID);
if(door != null) {
door.interact("open")
}
done?
CrystuL said:Automatic Coding said:CrystuL said:Your coding skills are getting better my young pattawon. Share that with me . You would need it to go end the dung when they're finished though.
Really? I swear like, it automaticly ports you?
If not:
int number = 138;
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayers.getCombatLevel() < number) {
number = allPlayer.getCombatLevel();
}
Player allPlayers[] = Players.getLoaded;
for(int i = 0; i > allPlayers.length(); i++) {
if(allPlayers.getCombatLevel == number) {
allPlayers.interact("Follow");
}
}
if(!player.getLocal.isInteracting.isValid) {
GameObject door = Objects.getNearest(doorID);
if(door != null) {
door.interact("open")
}
done?
Nice job. It doesn't look like you're having troubles with it at all .
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