Not mine re-posting, Not sure on origin either sorry >.<
Table of Contents
- Why Make This Type of Account -
- How Much Time it Takes -
- In-Game Costs -
- How to Make Your Wealth -
- Skill List -
- Quest List -
- Dungeoneering -
- Bonuses -
- Finishing Up -
Why Make This Type of Account?
A Turmoil Zerker is one of the longest and most rewarding type of accounts out there. It takes on the factor of, the harder you work, the better off you are. This account is mainly based off a normal Zerker account, but added with a pinch of 95 prayer to boost its stats like a maxed account. You can perform this account as a Single, Hybrid, Tribrid for pking. However, with the stats you will gain from creating this Zerker, you can do much more than just pk. Corporeal Beast and GWD is not much of an option with 45 defence, but you can do KBD, Barrows, and rape in any type of minigame. Overall, this is the best type of account to make.
How Much Time it Takes
With all the quests and stat leveling, the most amount of time you will spend training this account is 4 months depending on how much you bot. If you go over 4 months, you are obviously not botting enough and therefore you have no time limit.
In-Game Costs
Pure accounts are always in need of some way to make fast and easy money. Well for a Tumoil Zerker, you need more than just 50m. Were talking over 200m+ to satisfy the 95 prayer you will be achieving, and the weapons/armor for pking. If you want to make enough money to be able to get your AGS, D Claws, and Whip right when you finish your prayer, I suggest you get 300m.
How to Make Your Wealth
First of all, there are these things called skills that give you more and more money as you progress the level. (The stats you will need(preferred) will be listed in the "Skills List" section)This will be your main way of making your 300m, as this is the way I am doing it. Starting off your account will technically being a skiller and a questor. As for me, I am level 64 with 124 QP along with dragon gloves from RFD, and DT done. I started out by doing fishing, woodcutting, cooking, and firemaking. If you are a major botter, get to 76 fishing and then just bot sharks to 99 and make your first 100m. I would not suggest going for the 99 cooking or 99 fletching as it is a waste of time and will serve you no purpose. Just get the non-profit stats to the level needed and be done, however, once you have completed your account, and you want to get some worthless skills to 99, feel free to. The main stats you want to focus on are Mining, Thieving, Slayer, Fishing, Hunting, and above all, Runecrafting.
Skills List
Attack - 75+
Strength - 99
Defence - 45 Quested
Range - 70+
Prayer - 95 ONLY
Magic - 94+
Runecrafting - 99
Construction - 69+ (Boosted to 75 for Gilded Altar)
Dungeoneering - 85+
Constitution - 80+
Agility - 70+
Herblore - 89+ (Extremes/Overloads)
Thieving - 66+
Crafting - 61+
Fletching - 40+
Slayer - 85+
Hunting - 99
Mining - 85+
Smithing - 68+
Fishing - 76+
Cooking - 70+
Firemaking - 70+
Woodcutting - 60+
Farming - 25+
Summoning - 96 preferred, 69+ (Does not effect pking)
- Make sure to get Penguin Points and do Tear of Guthix every week -
Quest List
- Do All F2P Quests - (40 QP)
- RFD Gloves to Mith - (78 QP)
- Horror From the Deep - (2)
- Death Plateau - (1)
- Troll Stronghold - (1)
- Tree Gnome Village - (2)
- Grand Tree - (5)
- Monkey Madness - (3) - DO NOT TAKE EXP, POTENTIAL PASSING 45 DEFENCE
- Lost City - (3)
- Priest in Peril - (1)
- Animal Magnetism - (1)
- Digsite Quest - (2)
- Tourist Trap - (2)
- Temple of Ikov - (1)
- Desert Treasure - (3)
- Plague City - (1)
- Biohazard - (3)
- Waterfall Quest - (1)
- Gertrudes Cat - (1)
- The Golem - (1)
- Shadow of The Storm - (1)
- Fishing Contest - (1)
- Chompy Bird Hunting - (2)
- RFD Gloves to Adamant - (87 QP)
- Murder Mystery - (3)
- Nature Spirit - (2)
- Witch's House - (4)
- RFD Gloves to Rune - (104 QP)
- Underground Pass - (5)
- Druidic Ritual - (4)
- Jungle Potion - (1)
- Shilo Village - (2)
- Heroes' Quest - (1)
- Legends' Quest - (4)
- RFD Gloves to Dragon - (110 QP)
- Fremennik Trials - (3)
- Olaf's Quest - (1) (Optional)
- Lunar Diplomacy - (2)
- RFD Gloves to Barrows - (179 QP)
Proselyte Armor
- Lost Tribe - (1)
- Revruitment Drive - (1)
- Wanted - (1)
- Sea Slug - (1)
- Slug Menace (1)
Hand Cannon
- Dwarf Cannon - (1)
- Between a Rock - (2)
- Giant Dwarf - (2)
- Forgettable Tale of a Drunken Dwarf - (2)
- Forgiveness of a Chaos Dwarf - (2)
Spirit Shield
- Spirit of Summer - (1)
- Summer's End - (1)
New Prayers (Turmoil)
- Garden of Tranquility - (2)
- What Lies Below - (1)
- Family Crest - (1)
- Shades of Mort'ton - (3)
- Defender of Varrock - (2)
- Icthlarin's Little Helper - (2)
- Contact - (1)
- Missing My Mummy - (1)
- Troll Romance - (2)
- Tale of the Muspah - (1)
- Curse of Arrav - (1)
- Devious Minds - (1)
- Temple at Senntisten - (2)
More QP for Barrows Gloves
- Tears of Guthix - (1)
- Wolf Whistle - (1)
- Eagles Peak - (2)
- Elemental Workshop - (1)
- Fight Arena - (2)
- Eyes of Gloupherie - (2)
- Mountain Daughter - (2)
- Sheep Herder - (4)
- Smoking Kills (1)
- Swept Away - (1)
- Watchtower - (4)
- Observatory - (2)
- Haunted Mine - (2)
- Making History - (3)
- Love Story - (2)
- Throne of Miscellania - (1)
- Royal Trouble - (1)
- Cold War - (1)
Dungeoneering (Optional)
Dungeoneering will be one of the best skills you ever leveled because of the chaotic weapons. If you do not spend any tokens all the way to level 83 or so, you can buy a chaotic weapon. A Chaotic Rapier, or Longsword are preferred. You might as well get 85 dungeoneering so you can have access to Frost Dragons, which can make you a lot of money.
Bonuses
The Bonuses you will want to get include: Rune Defender, Fighter Torso, Void, and a Fire Cape. These will allow you to Max out your hits in Bounty Hunter allowing you to rape any level that fights you. Also getting your Herblore to 89+ (96 Preferred) will be even better using extremes/overloads. Nobody will be able to beat you while you have Turmoil on, using super sets, and having confidence.
Finishing Up
This is a basic guide to get you rolling through your account and you knowing what is needed.
Table of Contents
- Why Make This Type of Account -
- How Much Time it Takes -
- In-Game Costs -
- How to Make Your Wealth -
- Skill List -
- Quest List -
- Dungeoneering -
- Bonuses -
- Finishing Up -
Why Make This Type of Account?
A Turmoil Zerker is one of the longest and most rewarding type of accounts out there. It takes on the factor of, the harder you work, the better off you are. This account is mainly based off a normal Zerker account, but added with a pinch of 95 prayer to boost its stats like a maxed account. You can perform this account as a Single, Hybrid, Tribrid for pking. However, with the stats you will gain from creating this Zerker, you can do much more than just pk. Corporeal Beast and GWD is not much of an option with 45 defence, but you can do KBD, Barrows, and rape in any type of minigame. Overall, this is the best type of account to make.
How Much Time it Takes
With all the quests and stat leveling, the most amount of time you will spend training this account is 4 months depending on how much you bot. If you go over 4 months, you are obviously not botting enough and therefore you have no time limit.
In-Game Costs
Pure accounts are always in need of some way to make fast and easy money. Well for a Tumoil Zerker, you need more than just 50m. Were talking over 200m+ to satisfy the 95 prayer you will be achieving, and the weapons/armor for pking. If you want to make enough money to be able to get your AGS, D Claws, and Whip right when you finish your prayer, I suggest you get 300m.
How to Make Your Wealth
First of all, there are these things called skills that give you more and more money as you progress the level. (The stats you will need(preferred) will be listed in the "Skills List" section)This will be your main way of making your 300m, as this is the way I am doing it. Starting off your account will technically being a skiller and a questor. As for me, I am level 64 with 124 QP along with dragon gloves from RFD, and DT done. I started out by doing fishing, woodcutting, cooking, and firemaking. If you are a major botter, get to 76 fishing and then just bot sharks to 99 and make your first 100m. I would not suggest going for the 99 cooking or 99 fletching as it is a waste of time and will serve you no purpose. Just get the non-profit stats to the level needed and be done, however, once you have completed your account, and you want to get some worthless skills to 99, feel free to. The main stats you want to focus on are Mining, Thieving, Slayer, Fishing, Hunting, and above all, Runecrafting.
Skills List
Attack - 75+
Strength - 99
Defence - 45 Quested
Range - 70+
Prayer - 95 ONLY
Magic - 94+
Runecrafting - 99
Construction - 69+ (Boosted to 75 for Gilded Altar)
Dungeoneering - 85+
Constitution - 80+
Agility - 70+
Herblore - 89+ (Extremes/Overloads)
Thieving - 66+
Crafting - 61+
Fletching - 40+
Slayer - 85+
Hunting - 99
Mining - 85+
Smithing - 68+
Fishing - 76+
Cooking - 70+
Firemaking - 70+
Woodcutting - 60+
Farming - 25+
Summoning - 96 preferred, 69+ (Does not effect pking)
- Make sure to get Penguin Points and do Tear of Guthix every week -
Quest List
- Do All F2P Quests - (40 QP)
- RFD Gloves to Mith - (78 QP)
- Horror From the Deep - (2)
- Death Plateau - (1)
- Troll Stronghold - (1)
- Tree Gnome Village - (2)
- Grand Tree - (5)
- Monkey Madness - (3) - DO NOT TAKE EXP, POTENTIAL PASSING 45 DEFENCE
- Lost City - (3)
- Priest in Peril - (1)
- Animal Magnetism - (1)
- Digsite Quest - (2)
- Tourist Trap - (2)
- Temple of Ikov - (1)
- Desert Treasure - (3)
- Plague City - (1)
- Biohazard - (3)
- Waterfall Quest - (1)
- Gertrudes Cat - (1)
- The Golem - (1)
- Shadow of The Storm - (1)
- Fishing Contest - (1)
- Chompy Bird Hunting - (2)
- RFD Gloves to Adamant - (87 QP)
- Murder Mystery - (3)
- Nature Spirit - (2)
- Witch's House - (4)
- RFD Gloves to Rune - (104 QP)
- Underground Pass - (5)
- Druidic Ritual - (4)
- Jungle Potion - (1)
- Shilo Village - (2)
- Heroes' Quest - (1)
- Legends' Quest - (4)
- RFD Gloves to Dragon - (110 QP)
- Fremennik Trials - (3)
- Olaf's Quest - (1) (Optional)
- Lunar Diplomacy - (2)
- RFD Gloves to Barrows - (179 QP)
Proselyte Armor
- Lost Tribe - (1)
- Revruitment Drive - (1)
- Wanted - (1)
- Sea Slug - (1)
- Slug Menace (1)
Hand Cannon
- Dwarf Cannon - (1)
- Between a Rock - (2)
- Giant Dwarf - (2)
- Forgettable Tale of a Drunken Dwarf - (2)
- Forgiveness of a Chaos Dwarf - (2)
Spirit Shield
- Spirit of Summer - (1)
- Summer's End - (1)
New Prayers (Turmoil)
- Garden of Tranquility - (2)
- What Lies Below - (1)
- Family Crest - (1)
- Shades of Mort'ton - (3)
- Defender of Varrock - (2)
- Icthlarin's Little Helper - (2)
- Contact - (1)
- Missing My Mummy - (1)
- Troll Romance - (2)
- Tale of the Muspah - (1)
- Curse of Arrav - (1)
- Devious Minds - (1)
- Temple at Senntisten - (2)
More QP for Barrows Gloves
- Tears of Guthix - (1)
- Wolf Whistle - (1)
- Eagles Peak - (2)
- Elemental Workshop - (1)
- Fight Arena - (2)
- Eyes of Gloupherie - (2)
- Mountain Daughter - (2)
- Sheep Herder - (4)
- Smoking Kills (1)
- Swept Away - (1)
- Watchtower - (4)
- Observatory - (2)
- Haunted Mine - (2)
- Making History - (3)
- Love Story - (2)
- Throne of Miscellania - (1)
- Royal Trouble - (1)
- Cold War - (1)
Dungeoneering (Optional)
Dungeoneering will be one of the best skills you ever leveled because of the chaotic weapons. If you do not spend any tokens all the way to level 83 or so, you can buy a chaotic weapon. A Chaotic Rapier, or Longsword are preferred. You might as well get 85 dungeoneering so you can have access to Frost Dragons, which can make you a lot of money.
Bonuses
The Bonuses you will want to get include: Rune Defender, Fighter Torso, Void, and a Fire Cape. These will allow you to Max out your hits in Bounty Hunter allowing you to rape any level that fights you. Also getting your Herblore to 89+ (96 Preferred) will be even better using extremes/overloads. Nobody will be able to beat you while you have Turmoil on, using super sets, and having confidence.
Finishing Up
This is a basic guide to get you rolling through your account and you knowing what is needed.